grasshopper code

. a collection of codes & grammars for Grasshopper.

http://www.core.form-ula.com/2008/01/28/f-lab-central-hub-for-sci-arc/

Hitomezashi Pattern

The definition creates a specific Hitomezashi pattern.
Outputs are available in Nurbs and a Mesh format.

Hitomezashi_pattern_Co-de-iT_1.0007.zip

Mesh Color by sudo-Curvature

The definition applies a vertex color based on the average or upper value of the angles between adjacent faces.

Mesh_Color_by_Curvature_Co-de-iT_1.0007.zip

3D Hilbert curve

This definition generates a 3D Hilbert curve (a continuous fractal space-filling curve).

3D_Hilbert_Curve_Co-de-iT_1.0007.zip

nGon mesh tessellation

Builds a nGon mesh tessellation on a closed surface.

nGon_tessellation_Co-de-iT_1.0007.zip

Curves Sorter

Sorts a list of curves by closest curve and (eventually flipping their direction) to optimize toolpath length.

Curves_Sorter_Co-de-iT_1.0007.zip

Clusterizer

Groups indexes of connected points into separate clusters. Sandbox & Anemone plugins required.

Clusterizer_Co-de-iT_0.9.0076.zip

Spirograph

This definition simulates a spirograph tool.

Spirograph_Co-de-iT_0.9.0076.zip

3D Differential mesh relaxation

This definition explores the 3D relaxation of a mesh affected by an image gradient.

3D_Differential_mesh_relaxation_Co-de-iT_0.9.0076.zip

2.5D Differential mesh relaxation

This definition explores the 2.5D relaxation of a mesh by a system of attractor points forces.

2.5D_Differential_mesh_relaxation_Co-de-iT_0.9.0076.zip

2D Differential mesh relaxation

This definition explores the 2D relaxation of a mesh by a system of attractor points forces.

2D_Differential_mesh_relaxation_Co-de-iT_0.9.0076.zip

Vorospace

This definition creates a mesh model of all the connections between the centers of the 3D Voronoi cells and the adjacent cells.

Vorospace_Co-de-iT_0.9.0076.zip

3D Hexagonal Weaving

This definition explores the weaving of a hexagonal grid generating 3 different interwoven frames.

3D_Hexagonal_Weaving_Co-de-iT_0.9.0075.zip

Vectors field over HexaMesh

This definition explores vector field-driven deformations and colouring over a hexagonal grid, generating a mesh.

Vectors field over HexaMesh_Co-de-iT_0.9.0075.zip

Erwin Hauer’s Box Morph

This definition explores the Box Morph technique to get Erwin Hauer’s continuous screens using meshes.

Erwin Hauer’s Box Morph_Co-de-iT_0.9.0066

Math surfaces

This definition provides several math surfaces (nurbs and mesh) based on k3surf formulas.

Math surfaces_Co-de-iT_GH090066.zip

GH to SVG

A series of Clusters/Components in order to export and visualize directly a SVG file.

you can download the file from the gitHub repo.

ASCII art generator

This definition uses any image to create an ASCII art picture.

ASCII art generator_090014.zip

Gradient Descent Algorithm

Gradient Descent algorithm on a surface (generated by an image sampler logic) in two variants normal and rotated. Original VBnet code by Woo Jae Sung.

Gradient Descent Algorithm.rar

GH to Maya

GH definition that preserves mesh vertices colors and renders them in Mental Ray in Maya. Included are: GH def (v 0.9.0014), Rhino file, .fbx mesh sample, .mb file with finished result.

GH to Maya package

GH to Blender

GH definition that preserves mesh vertices colors and renders them in Blender with Cycles. Included are: GH def (v 0.9.0014), Rhino file, VRML mesh sample, .blend file with finished result.

GH to Blender package

Voxelizator

A definition that voxelizes a surface or polysurface.

Voxelizator_Co-de-iT_GH080066.zip

Ribs Structure

This definition creates a Ribs structure from a given Nurbs surface, unrolling all pieces.

RibsStucture_Co-de-iT_GH080066

Strip Morphologies

Fabrication of single-curvature striped surfaces. Based on the Strip Morphologies technique originally developed by MODELAB

Strip morphologies_Co-de-iT_GH080066

Seamless Pattern

A simple GH definition that mimics the Escher patterns process.

Seamless pattern_Co-de-iT_GH080066.zip

DiY Architectural Dialogue Machine

Inspired by this post – the GH def sorts random strings from several lists of data and works as an architectural dialogue machine.

DiY Arch Dialogue.zip

Blender2GH

Import a Blender3D geometry in GH using the .PLY file format. Package includes: .blend file, .PLY file, GH def, pdf tutorial.

Blender2GH_package.zip

Hexachaos

Random hexagonal based pattern generator.

Hexachaos_Co-de-iT_GH080010.zip

Pie chart

Draws a pie chart from a list of values.

Pie chart_Co-de-iT_GH06059.zip

Sudo-taxis

A Sudo-Phyllotaxis 2D pattern, using the formula: x= cos(i), y=sin(i)

sudo-phyllotaxis_Co-de-iT_GH06057.rar

Sudo-taxis growth

Sudo-Phyllotaxis variation using the formula: x= cos(i), y=sin(i), z=i.

sudo-phyllotaxis growth_Co-de-iT_GH06057.rar

Attractors vector deformation

Attractor points-based deformation (shrink-expand) on a hexagonal grid.

attractors vector deformation_Co-de-iT_GH0657.rar

Hexagonal Grid Field

Magnetic field applied to a hexagonal grid ruled by 4 points that can be switched (attractors or repulsors).

Hexagonal field_Co-de-iT_GH06019.zip

Image Field

Image-based geometric parameter control example.

IMAGE FIELD_Co-de-iT_GH06057.rar

Curvature analysis pattern

Subdivides a surface into quadrangular panels, with curvature-dependent holes.

curvature analysis pattern_Co-de-iT_GH06057.rar

Uneven Subdivision

Uneven subdivision of a NURBS surface, controlled by random intervals.

Uneven Subdivision_Co-de-iT_GH08004.zip

Complete Diagrid

Diagrid definition covering the whole surface, up to the edges.

Complete Diagrid_Co-de-iT_GH06059.zip

Quad2Diagrid

Tessellate a surface and smoothly transform the tessellation from a quadrangular to a diagrid pattern.

Quad 2 diagrid_Co-de-iT_GH06019.zip

Tatami-Cairo-Diagrid

This definition allows you to tessellate a surface going smoothly from tatami tessellation to diagrid through Cairo tessellation.

T-C-D_Co-de-iT_GH06019.zip