W.I.P.

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    • photo from Tumblr

      Erosion algorithm, gradient descent pattern applied on a mesh 3d as an sculpting agents system #mesh3d #gh3d #gradientdescent #agents

      09/11/16

    • photo from Tumblr

      MESA - Topology optimization and voxelization for a table design

      02/14/16

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      Tests with softbodies in #Processing

      01/10/15

    • photo from Tumblr

      05/07/14


    • parametric Escher’s tessellation test - some test I’m doing about seamless tessellation patterns


      04/22/14

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      some parametric Escher’s tessellation tests

      04/22/14

    • photo from Tumblr

      #Processing 2.0 #agents 

      03/14/14

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      testing Processing with Sublime Text editor

      01/07/14


    • Co-de-iT NEXTO worshop series | DIY BIOLOGIC WORKSHOP: Living structures and swarm bodies - http://goo.gl/sxLfJN

      Interactions between biological/digital computing | slime mold & digitally printed 2D patterns.

      workshop concept & development: Co-de-iT (Tommaso Casucci, Mirko Daneluzzo) + Sonja Baeumel & Maurizio Montalti

      in collaboration with WAAG Society - http://waag.org/en

      info: http://goo.gl/sxLfJN

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      Amsterdam, Waag Society
      24.25 January 2014

      Tutors

      Maurizio Montalti | Officina Corpuscoli
      Sonja Bäumel | Studio Sonja Bäumel
      Mirko Daneluzzo & Tommaso Casucci | Co-de-iT

      bioplotter development done with WASP


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      music: “Night Owl” by Broke For Free

      http://freemusicarchive.org/music/Broke_For_Free/Directionless_EP/Broke_For_Free_-_Directionless_EP_-_01_Night_Owl


      01/04/14

    • photo from Tumblr

      Series of tests on isomeshing in Processing - done for the ParsProToto workshop done in Stockholm for Ulrika Karlsson’s “Mess Match” class

      12/27/13

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      #maya3d proto table, more coming soon

      08/18/13

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      #maya 3d speculation

      08/18/13

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      Some Blender tests preparing a fall workshop. Co-de-iT likes Blender !

      08/09/13


    • W.I.P. > Stream Lines pattern seeker


      08/08/13

    • photo from Tumblr

      some W.I.P. images about a ‘mesh subdivision by Stream Lines’ strategy

      more … coming soon

      08/08/13

    • photo from Tumblr

      High-res image export from #Processing 2.0. The right side is a 3x resolution of the left side highlighted portion. Adapted an old code from Marius Watz to work with Processing 2.0 and PeasyCam.

      Soon to be released in our #code section!

      08/08/13

    • 08/07/13

    • photo from Tumblr

      see more at http://madeincalifornia.blogspot.co.uk/

      06/27/13



    • 06/27/13

    • photo from Tumblr

      2013.04.18

      Morning spent at D-Shape in Pisa un-dusting our Reef test piece!

      More info on the project: http://www.co-de-it.com/wordpress/reefs.html

      group photo © Filippo Nassetti

      reef photo © Co-de-iT

      04/19/13

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