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		<title>Convoluted Inferences &#8211; fovea&#8217;s secret garden</title>
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		<pubDate>Tue, 27 Sep 2011 17:45:07 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
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		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[installation]]></category>
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		<description><![CDATA[installation . Co-de-iT + Mirco Bianchini and Alessandro Zomparelli On invitation by MIGZ committee: Alexei Sherbina Moscow local crew: Alexandra Gavrilova, Sergey Titov, Nataly Solovieva, Anzhelika Baryshnikova Photos: Sergey Titov MIGZ Festival, Moscow  55°44&#8217;27.05&#8243;N,  37°36&#8217;33.50&#8243;E 2011 . &#160; The eye is, in itself, a poor organ for vision: while our peripheral vision feeds our brain with a general but blurred image, our ability to perceive the details is limited to the narrow fovea (the only part of the retina that permits 100% visual acuity) in the eye&#8217;s retina. Vision is then a matter of unconscious inferences: making assumptions and conclusions from incomplete data, based on previous experiences. Thriving on these defaults, the installation works on a varying range of perceptive and affective scales: the convolutions of the overall shape, generated from the simulated material behavior, cause an inferential reaction on the observer by showing an incomplete set of information about the general shape itself, which contours furthermore vibrate for the complexity of the component. This inference and the inability to perceive the details trigger an atractive process, but the complexity of the component detail can be appreciated only at a scale where the perception of the whole is lost; rolling backwards, it [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Convoluted Inferences" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/00_Cover_960px.jpg" alt="Convoluted Inferences" width="600" height="337" /></p>
<p><strong>installation</strong></p>
<p>.</p>
<p><a href="http://www.co-de-it.com/wordpress/info">Co-de-iT</a> + Mirco Bianchini and Alessandro Zomparelli</p>
<p>On invitation by MIGZ committee: Alexei Sherbina</p>
<p>Moscow local crew: Alexandra Gavrilova, Sergey Titov, Nataly Solovieva, Anzhelika Baryshnikova</p>
<p>Photos: Sergey Titov</p>
<p>MIGZ Festival, Moscow  55°44&#8217;27.05&#8243;N,  37°36&#8217;33.50&#8243;E</p>
<p>2011</p>
<p>.</p>
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<p>&nbsp;</p>
<div>The eye is, in itself, a poor organ for vision: while our peripheral vision feeds our brain with a general but blurred image, our ability to perceive the details is limited to the narrow fovea (<em>the only part of the retina that permits 100% visual acuity</em>) in the eye&#8217;s retina. Vision is then a matter of unconscious inferences: making assumptions and conclusions from incomplete data, based on previous experiences.</div>
<div>Thriving on these defaults, the installation works on a varying range of perceptive and affective scales: the convolutions of the overall shape, generated from the simulated material behavior, cause an inferential reaction on the observer by showing an incomplete set of information about the general shape itself, which contours furthermore vibrate for the complexity of the component. This inference and the inability to perceive the details trigger an atractive process, but the complexity of the component detail can be appreciated only at a scale where the perception of the whole is lost; rolling backwards, it becomes clear that the effect of the whole is more than just the sum of the constituent parts.</div>
<div>The installation doesn&#8217;t embed a specific meaning or direct/indirect intentional metaphor about what has to be discovered or the discovery as a process, rather it is an experiment (or proof of concept) on how morphology, organization, material systems and patterns have the ability to trigger dynamic behavioral effects and interaction in space and time. Complexity is engaged on the level of articulating excess and exuberance as systems where form, space, material and ornament create an intricate elegance on a perceptual scale gradient.</div>
<div>Working on a strict budget and time constraint, our goal was to push the installation&#8217;s complexity as a result of aggregation and mutual relation of simple shapes, starting from the elementary geometric unit for structural resistance: the triangle. Our exploration proceeded in parallel experimenting simultaneously with components morphologies that were able to embed structure, space and ornament in a single element as well as overall organizations that could take care of structural, economic and perceptive issues solved through morphological response in order to maintain a readable ordering principle while still giving us margins and buffers that allowed us to manoeuvre the desired gradients of complexity as well as to verify the system&#8217;s effects and affects.</div>
<div>
<div>On a purely technical standpoint, the installation design has followed 3 steps:. mesh subdivision (<a title="Grasshopper" href="http://www.grasshopper3d.com" target="_blank">Grasshopper</a> + <a title="WeaverBird" href="http://www.giuliopiacentino.com/weaverbird/" target="_blank">Weaverbird</a>): the general surface is generated from a starting mesh triangle which is then subdivided through Catmull-Clark algorithm, culling out 3 faces in order to generate the convolutions;</p>
<p><img title="Surface generation" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/02_surfgen.jpg" alt="Surface generation" width="600" height="333" /></p>
</div>
<div>. mesh relaxation through cloth simulation (Blender): the relaxed convoluted mesh simulates closely enough the cloth stress condition (traction only, no compression, inflexion or torsion), an important prerequisite that allowed us to use lightweight flexible material such as natural polypropylene 0.5 mm thick;<img title="Installation size" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/03_size.jpg" alt="Installation size" width="600" height="192" /></p>
</div>
<div>. component proliferation (<a title="Grasshopper" href="http://www.grasshopper3d.com" target="_blank">Grasshopper</a>+ custom scripted components): as a result of the Catmull-Clark subdivision, all mesh faces are quadrangular. This condition was exploited by triangulating the mesh and choosing triangles in an alternate pattern: this strategy maintains structural integrity (all remaining triangles are connected) while using half of the surface area. In order to increase complexity and enrich the range of effects, components have a gradient variation in height according to their horizontal condition: the more they approach the horizontal condition, the higher and more developed they become. Each component, realized through laser cut from polypropylene flat sheets, has 3 radial &#8220;petals&#8221; with variable number of cuts and curve tangency according to the individual morphology and the height gradient, embedding the necessary cuts for assembly. All components are assembled using plastic ties.<img title="Component" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/04_component.jpg" alt="Component" width="600" height="1141" /></p>
</div>
<div>
<p><img title="Component Assembly" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/06_assembly.jpg" alt="Component Assembly" width="600" height="521" /></p>
<p><img title="Distribution rules" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/05_distribution.jpg" alt="Distribution rules" width="600" height="279" /></p>
</div>
<div>The overall assembled structure is then hung on a plywood custom laser cut support. Here&#8217;s some data facts:<br />
<img title="data" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/01_data.jpg" alt="data" width="600" height="122" /><img title="Poster 528 phenotypes" src="http://www.co-de-it.com/wordpress/wp-content/photos/MIGZ2011/05_Poster_960px.jpg" alt="Poster 528 phenotypes" width="600" height="436" /></p>
<p style="text-align: right;"><span style="font-size: xx-small;"><em>All the 528 phenotypes</em></span></p>
<p>You can also download the pdf of the 528 different phenotypes, the dataviz pdf panel and (soon) the Grasshopper definition+Rhino file. Follow the link below:</p>
</div>
</div>
<div><em> </em><a title="downloads" href="#downloads">download material</a>&nbsp;</p>
<p><em> </em><em> </em><em> </em><em>[testo in italiano]</em></p>
<p>&nbsp;</p>
</div>
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<p style="text-align: right;"><span style="font-size: xx-small;"><em>Installation assembly process</em></span></p>
<div><em><br />
L&#8217;occhio è, di per sé, un organo insufficiente alla visione: mentre la vista periferica fornisce al cervello una immagine generale ma sfocata, la nostra capacità di percepire i dettagli è limitata ad una piccola zona della retina: la  fovea (l&#8217;unica parte della retina che consente un&#8217;acutezza visiva del 100%). La visione è quindi una questione di inferenze inconsce: fare assunzioni e trarre conclusioni da dati incompleti, basandosi sulle esperienze pregresse.</em><br />
<em>Fondandosi su uesti limiti, l&#8217;installazione lavora su uno spettro variabile di scale percettive e di influenza: la convoluzione della forma generale, generata tramite la simulazione del comportamento materiale di tessuti appesi, causa una reazione inferenziale nell&#8217;osservatore (spingendolo a formulare ipotesi) mostrando solo un insieme incompleto di informazioni sulla propria conformazione (il cui contorno vibra ulteriormente grazie alla complessità dei componenti che la popolano). L&#8217;inferenza generata e l&#8217;inabilità a percepire i dettagli  attivano un processo di attrazione, ma la complessità del componente può essere apprezzata solo ad una scala in cui si perde la percezione generale; riallontanandosi, appare chiaro come il tutto sia qualcosa di più della  somma delle parti costituenti.</em><br />
<em>L&#8217;installazione non incorpora nessun significato specifico (non mira, cioè, a farsi veicolo di un contenuto predeterminato) ometafora (diretta o indiretta) intenzionalmente creata su cosa vada  scoperto né sulla scoperta in sé come processo; si tratta piuttosto di un esperimento (o prova di concetto) su come morfologia, organizzazione, sistemi materiali e patterns abbiano l&#8217;abilità di innescare processi di influenza comportamentali dinamici e interazioni nello spazio e nel tempo. La complessità viene affrontata nell&#8217;articolare l&#8217;eccesso e l&#8217;esuberanza come sistemi in cui forma (sia come risultato che come organizzazione interna), spazio, materia e ornamento creano una intricata eleganza lungo un gradiente di scale percettive.</em></div>
<div><em>Lavorando entro limiti stretti di budget e di tempo, il nostro obiettivo è stato di spingere il più possibile sulla complessità come effetto di aggregazione e mutue relazioni tra forme semplici, partendo dall&#8217;unità geometrica elementare in grado di avere resistenza strutturale: il triangolo. L&#8217;esplorazione è proseguita in parallelo sperimentando simultaneamente morfologie di componenti capaci di incorporare struttura, spazio ed ornamento in un unico elemento e organizzazioni generali che dessero risposta alle istanze strutturali, economiche e percettive attraverso una risposta di tipo morfologico così da mantenere un principio ordinatore leggibile pur lasciandoci margini di manovra per gestire i gradienti di complessità desiderati e verificarne effetti ed influenze.</em></div>
<div><em><em>Dal punto di vista strettamente tecnico, il progetto dell&#8217;installazione ha seguito 3 fasi: </em></em>&nbsp;</p>
<p><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em></div>
<div><em>. suddivisione della mesh (<a title="Grasshopper" href="http://www.grasshopper3d.com/" target="_blank">Grasshopper</a> + <a title="WeaverBird" href="http://www.giuliopiacentino.com/weaverbird/" target="_blank">Weaverbird</a>): la superficie generale è stata generata a partire da un triangolo mesh successivamente suddiviso secondo l&#8217;algoritmo di Catmull-Clark, eliminando 3 facce per generare le successive convoluzioni;</em></div>
<div><em><br />
. rilassamento della mesh tramite cloth simulation (Blender): la mesh convoluta e rilassata dopo la simulazione approssima in modo sufficientemente accurato per i nostri scopi la condizione strutturale dei tessuti appesi (solo trazione, nessuna compressione, flessione o torsione), un prerequisito importante per consentirci di usare materiali flessibili e lggeri come il polipropilene naturale da 0.5mm di spessore;</em></div>
<div><em><br />
. proliferazione del componente (<a title="Grasshopper" href="http://www.grasshopper3d.com/" target="_blank">Grasshopper</a> + custom script components): come risultato della suddivisione di Catmull-Clark, tutte le facce della mesh sono quadrangolari. Sfruttando questa condizione la mesh è stata triangolata per poi scegliere i triangoli con un pattern alternato: questa strategia mantiene inalterata l&#8217;integrità strutturale (tutti i triangoli rimanenti sono reciprocamente connessi) pur utilizzando metà dell&#8217;area della mesh. Per incrementare la complessità ed arricchire la gamma di effetti, i componenti hanno un gradiente di variazione in altezza a seconda della loro orizzontalità: più si avvicinano alla condizione di orizzontalità, più alti e sviluppati divengono. Ogni componente, realizzato tramite taglio laser a partire da fogli piani di polipropilene, ha 3 &#8220;petali&#8221; radiali con un numero variabile di tagli e diverse tangenze delle curve a seconda della morfologia individuale e del gradiente di altezze, includendo anche i tagli necessari all&#8217;assemblaggio. Tutti i componenti sono stati assemblati con fascette in plastica.</em></div>
<div><em><em><br />
La struttura finale è stata quindi appesa ad un supporto in compensato sagomato ad hoc tramite taglio laser. </em></em></p>
<hr style="height: 1px; width: 99%; color: #ffffff; border: 1px solid #CCCCCC;" noshade="noshade" size="1" />
<p><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em><em> </em></div>
<div><a name="downloads"></a><br />
<strong><em>_ Downloads<br />
</em></strong></div>
<div>. <a title="CI_528 phenotypes_HD.pdf" href="http://www.box.net/shared/fy3530go1v4m08i9ax0s" target="_blank">528 phenotypes (pdf poster)</a> [0.59 MB]</div>
<div>. <a href="http://www.box.net/shared/upzakpdp24ehujkx33pi">dataviz panel (pdf panel)</a> [1.89 MB]</div>
<div>. GH definition + Rhino 3dm file (coming soon)</div>
<div id="_mcePaste" class="mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<p style="margin-bottom: 0cm; line-height: 0.42cm;"><span style="color: #00000a;"><span style="font-family: Calibri,serif;"><span style="font-size: x-small;">L&#8217;occhio è, di per sé, un organo insufficiente alla visione: mentre la vista periferica fornisce al cervello una immagine generale ma sfocata, la nostra capacità di percepire i dettagli è limitata ad una piccola zona della retina: la <em>fovea</em> (l&#8217;unica parte della retina che consente un&#8217;acutezza visiva del 100%). La visione è quindi una questione di inferenze inconsce: fare assunzioni e trarre conclusioni da dati incompleti, basandosi sulle esperienze pregresse.</span></span></span></p>
<p style="margin-bottom: 0cm; line-height: 0.42cm;"><span style="color: #00000a;"><span style="font-family: Calibri,serif;"><span style="font-size: x-small;">Fondandosi su uesti limiti, l&#8217;installazione lavora su uno spettro variabile di scale percettive e di influenza: la convoluzione della forma generale, generata tramite la simulazione del comportamento materiale di tessuti appesi, causa una reazione inferenziale nell&#8217;osservatore (spingendolo a formulare ipotesi) mostrando solo un insieme incompleto di informazioni sulla propria conformazione (il cui contorno vibra ulteriormente grazie alla complessità dei componenti che la popolano). L&#8217;inferenza generata e l&#8217;inabilità a percepire i dettagli attivano un processo di attrazione, ma la complessità del componente può essere apprezzata solo ad una scala in cui si perde la percezione generale; riallontanandosi, appare chiaro come il tutto sia qualcosa di più della somma delle parti costituenti.</span></span></span></p>
<p style="margin-bottom: 0cm; line-height: 0.42cm;"><span style="color: #00000a;"><span style="font-family: Calibri,serif;"><span style="font-size: x-small;">L&#8217;installazione non incorpora nessun significato specifico (non mira, cioè, a farsi veicolo di un contenuto predeterminato) ometafora (diretta o indiretta) intenzionalmente creata su cosa vada scoperto né sulla scoperta in sé come processo; si tratta piuttosto di un esperimento (o prova di concetto) su come morfologia, organizzazione, sistemi materiali e patterns abbiano l&#8217;abilità di innescare processi di influenza comportamentali dinamici e interazioni nello spazio e nel tempo. La complessità viene affrontata nell&#8217;articolare l&#8217;eccesso e l&#8217;esuberanza come sistemi in cui forma (sia come risultato che come organizzazione interna), spazio, materia e ornamento creano una intricata eleganza lungo un gradiente di scale percettive.</span></span></span></p>
<p style="margin-bottom: 0cm; line-height: 0.42cm;"><span style="color: #00000a;"><span style="font-family: Calibri,serif;"><span style="font-size: x-small;">Uno degli obiettivi che ci eravamo prefissi dal principio era generare ed articolare in modo ordinato quanta più complessità fosse possibile a partire da regole e forme semplici. Siamo quindi partiti dall&#8217;unità elementare geometrica che consentisse rigidezza strutturale (il triangolo) esplorando contemporaneamente organizzazioni morfologiche dei componenti che incorporassero struttura, spazio ed ornamento in un unico elemento (ad esempio, i componenti si differenziano, oltre che per la loro posizione nella morfologia generale, secondo un gradiente di sviluppo tridimensionale proporzionale al parallelismo dgli stessi con il piano orizzontale), e configurazioni generali che tenessero conto di aspetti strutturali, economici e percettivi pur lasciandoci i margini operativi necessari per manovrare i gradienti di complessità che ci interessavano e verificare gli effetti del sistema al lavoro.</span></span></span></p>
</div>
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		<item>
		<title>PhySys[06]</title>
		<link>http://www.co-de-it.com/wordpress/physys06.html</link>
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		<pubDate>Thu, 09 Dec 2010 12:56:12 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[research]]></category>

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		<description><![CDATA[Installation . Davide del Giudice+ Elena Scripelliti + Giorgio del Giudice Houston, Texas 2010 . It&#8217;s hard to believe that anything useful in architecture can be conceived without connection: Architecure IS connection in all its forms. The main concept of this project comes from the idea that any kind of architecture requires its own specially designed joint and the creation of the connection is highly dependent on the type of material used – XX aluminium sheets, in this case. The joint is formed by two parts that overlap, and potentially no screw should not be used to merge the two parties: two little wings can be manually bended into a rotating cross, thus creating a fixed component arrangement. The cross can be rotated and scaled following the size of the component and the general orientation of the overall system. The component is derived from a lasercutted rhombus relieved of its internal parts and connected to another rhombus mirrored on its back. This union follows the whole scheme through iterative and repetitive means, by scaling the size and rotating the orientation of the “leaf” main axis. The leaf pattern follows in plan the scheme of the phyllotaxis, and each wire is linked to the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.co-de-it.com/wordpress/physys06.html" title="Permanent Link to PhySys[06]">Here a SimpleViewer Flash gallery should be displayed. Click here to open the post in your browser to see the gallery.</a></p>
<p><strong>Installation</strong></p>
<p><strong>.</strong></p>
<p><strong><a href="http://madeincalifornia.blogspot.com/">Davide del Giudice</a>+ Elena Scripelliti + <a href="http://jorjodg.altervista.org/">Giorgio del Giudice</a></strong></p>
<p>Houston, Texas</p>
<p>2010</p>
<p>.</p>
<p>It&#8217;s hard to believe that anything useful in architecture can be conceived without connection: Architecure IS connection in all its forms. The main concept of this project comes from the idea that any kind of architecture requires its own specially designed joint and the creation of the connection is highly dependent on the type of material used – XX aluminium sheets, in this case.</p>
<p>The joint is formed by two parts that overlap, and potentially no screw should not be used to merge the two parties: two little wings can be manually bended into a rotating cross, thus creating a fixed component arrangement. The cross can be rotated and scaled following the size of the component and the general orientation of the overall system.</p>
<p>The component is derived from a lasercutted rhombus relieved of its internal parts and connected to another rhombus mirrored on its back. This union follows the whole scheme through iterative and repetitive means, by scaling the size and rotating the orientation of the “leaf” main axis.</p>
<p>The leaf pattern follows in plan the scheme of the phyllotaxis, and each wire is linked to the ground by a stainless steele plate laying on the ground and connected to the other adjacent plates.</p>
<p>This particular kind of process leads necessarily to the creation of repetitive modules into a reiterative scheme that changes from the small scale of the joint to the bigger scale of the overall scheme, leading to a deeper and substantial modification of the aesthetic and structural characteristics of the project.</p>
<p>Additional info:</p>
<p>.Jury: Patrik Schumacher, Marc Fornes, Lisa Iwamoto, Chris Lasch and Blair Satterfield.</p>
<p>Featured on:</p>
<p>:: <a href="http://tex-fab.net/category/compete/">Tex_Fab REPEAT competition </a></p>
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		<title>Mensa</title>
		<link>http://www.co-de-it.com/wordpress/mensa.html</link>
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		<pubDate>Mon, 21 Jun 2010 17:43:43 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[works]]></category>
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		<category><![CDATA[digital fabrication]]></category>
		<category><![CDATA[elegance]]></category>
		<category><![CDATA[Rhinoceros]]></category>
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		<category><![CDATA[topology]]></category>

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		<description><![CDATA[The artist, the craftsman and the coder . Elio Garis &#60; Co-de-iT &#62; Bruno De Masi Vigone + S. Maurizio Canavese (TO) &#8211; 45°13&#8217;5.33&#8243;N, 7°37&#8217;54.27&#8243;E 2010 . When it comes to the use and implementation of digital strategies and tools one of the most common temptations is digital exhaustion: the project starts and becomes perfect in the digital realm. According to this obsession the digital outcome takes command and dictates the rules to which all material aspects should be subjected. Emergence material effects and any kind of post-machine work is seen as a flaw in a search for a fully file-to-factory process. Another common temptation which usually pairs the one we just described is the pursue of digital perfection: since digital tools allow accuracy and precision extreme specificity is often seen (and not without reasons) as a goal or an improvement. These are the case that serve optimization for iterative production, but we think that this shouldn&#8217;t be a universal rule. Digital strategies and tools in our mind are not a substitute of all existing tools and techniques, rather they have their own specificity; they integrate and expand the existing set, adding new extended potential and novel possibilities to it. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.co-de-it.com/wordpress/mensa.html" title="Permanent Link to Mensa">Here a SimpleViewer Flash gallery should be displayed. Click here to open the post in your browser to see the gallery.</a></p>
<p><strong>The artist, the craftsman and the coder</strong></p>
<p>.</p>
<p><a href="http://www.eliogaris.it/" target="_blank">Elio Garis</a> &lt; <a href="http://www.co-de-it.com/wordpress/info">Co-de-iT</a> &gt; <a href="http://www.brunodemasi.com/" target="_blank">Bruno De Masi</a></p>
<p>Vigone + S. Maurizio Canavese (TO) &#8211; 45°13&#8217;5.33&#8243;N, 7°37&#8217;54.27&#8243;E</p>
<p>2010</p>
<p>.</p>
<p style="text-align: justify;">When it comes to the use and implementation of digital strategies and tools one of the most common temptations is digital exhaustion: the project starts and becomes perfect in the digital realm. According to this obsession the digital outcome takes command and dictates the rules to which all material aspects should be subjected. Emergence material effects and any kind of post-machine work is seen as a flaw in a search for a fully file-to-factory process. Another common temptation which usually pairs the one we just described is the pursue of digital perfection: since digital tools allow accuracy and precision extreme specificity is often seen (and not without reasons) as a goal or an improvement. These are the case that serve optimization for iterative production, but we think that this shouldn&#8217;t be a universal rule.</p>
<p style="text-align: justify;">Digital strategies and tools in our mind are not a substitute of all existing tools and techniques, rather they have their own specificity; they integrate and expand the existing set, adding new extended potential and novel possibilities to it. Substitution happens when the new tool is not only performing the same tasks than the old one but also adds new or improved qualities (performance in speed, accuracy, variation, added features, etc.).</p>
<p style="text-align: justify;">This is an exploration of the territory that lies in-between the digital and the physical realm, usign the digital as a resource to amplify the expressive palette of an artist (Elio Garis) working in tight connection with a craftsman (Bruno De Masi, we already worked with him for the <a href="http://www.co-de-it.com/wordpress/bosco.html">Bosco</a> project) for the design and realization of <strong><em>Mensa</em></strong>, an altar which should enrich the restoration of the Antica Chiesa Plebana, a XV century church in S. Maurizio Canavese (To). The design was conceived by Elio Garis, then developed by Bruno De Masi under his guidance, while Co-de-iT operated as a mediator between the digital realm of the information model and the physical sculptural expressive potential, translating the initial design into a coarse fabricated model in plywood. The model was purposely kept coarse to allow a final physical interaction by the artist in order to let him orchestrate material properties and effects according to his sculptural sensibility and experience.</p>
<p style="text-align: justify;">Sculptural sensibility is not a pure hylomorphic process. There is an intensive logic underneath, something that is even more evident in pottery making, where the potter should constantly interact with material properties in order to tease a shape out of clay: temperature, finger pressure, rotational speed of the plate, humidity are all intensively interacting at the same time and directed by the artist&#8217;s sculptural sensibility. To that extent, this project explores vagueness as a quality that could be implemented through digital tools: sculptors often take inspiration from pieces of material, guided by vibrant sensibilities they feel resonance and envision a potential to be disclosed.</p>
<p style="text-align: justify;">Our contribution with the digital tools is to explore through generative strategies a wide range of rule-based vague forms that can be coupled (according to material and fabrication logics) to several material palettes and let the final part of their morphogenetic process to be directed by the artist&#8217;s material sensibility.</p>
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		<title>Corian® 3D Math Serie</title>
		<link>http://www.co-de-it.com/wordpress/corian%c2%ae-3d-math-serie.html</link>
		<comments>http://www.co-de-it.com/wordpress/corian%c2%ae-3d-math-serie.html#comments</comments>
		<pubDate>Sat, 07 Nov 2009 14:19:04 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Corian]]></category>
		<category><![CDATA[Fibonacci]]></category>
		<category><![CDATA[Fourier]]></category>
		<category><![CDATA[Gauss]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Moiré]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[panels]]></category>
		<category><![CDATA[Phyllotaxis]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Voronoi]]></category>

		<guid isPermaLink="false">http://www.co-de-it.com/wordpress/?p=166</guid>
		<description><![CDATA[Interior decoration panels . Alessio Erioli, Andrea Graziano + Corrado Tibaldi unspecified location (hopefully many interior projects!) 2009 . Nature has a mathematical and algorithmic bottom. Or, better, math and algorithms provide a key to describe and reproduce natural processes of morphogenesis. Mathematic is a linking principle that weaves together artists, physicians and mathematicians of course. More to that extent, beauty also has a mathematic bottom: throughout history many great artists realized that math was the key to unlock higher levels of complexity in their expression and technique, from ancient Greeks to our present day, rigorous exploration coupled with a personal universe of sensibilities. It seems that we are witnessing an interest for math in bridging disciplines belonging in origin to science and/or art: such intensity has a precedent only in the Baroque, when tremendous progresses of science and philosophy triggered a fruitful exploration of complexity and continuity both in space and expression: the use of complex curves, ellipses, platonic solids and derived rules. Looking at the ceiling of Borromini’s S. Carlo alle Quattro Fontane in Rome what we see is parametric tessellation in action, self-similar components forming a continuous surface. The same process was explored several centuries later also [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.co-de-it.com/wordpress/corian%c2%ae-3d-math-serie.html" title="Permanent Link to Corian® 3D Math Serie">Here a SimpleViewer Flash gallery should be displayed. Click here to open the post in your browser to see the gallery.</a></p>
<p><strong>Interior decoration panels</strong></p>
<p>.</p>
<p><a href="http://www.co-de-it.com/wordpress/info">Alessio Erioli</a>, <a href="http://www.co-de-it.com/wordpress/info">Andrea Graziano</a> + Corrado Tibaldi</p>
<p>unspecified location (hopefully many interior projects!)</p>
<p>2009</p>
<p>.</p>
<p style="text-align: justify;">Nature has a mathematical and algorithmic bottom. Or, better, math and algorithms provide a key to describe and reproduce natural processes of morphogenesis. Mathematic is a linking principle that weaves together artists, physicians and mathematicians of course.</p>
<p style="text-align: justify;">More to that extent, beauty also has a mathematic bottom: throughout history many great artists realized that math was the key to unlock higher levels of complexity in their expression and technique, from ancient Greeks to our present day, rigorous exploration coupled with a personal universe of sensibilities. It seems that we are witnessing an interest for math in bridging disciplines belonging in origin to science and/or art: such intensity has a precedent only in the Baroque, when tremendous progresses of science and philosophy triggered a fruitful exploration of complexity and continuity both in space and expression: the use of complex curves, ellipses, platonic solids and derived rules. Looking at the ceiling of Borromini’s S. Carlo alle Quattro Fontane in Rome what we see is parametric tessellation in action, self-similar components forming a continuous surface. The same process was explored several centuries later also by M.C. Escher, challenging Borromini’s spatial complexity on a pure perceptive level, still with the same underlying strong basis in mathematic principles that drive geometry.</p>
<p style="text-align: justify;">Designing panels is something that deals with the issue of tessellation, the discretization of the continue through components. These panels are an exploration of mathematical algorithms applied, through parametric design in Rhinoscript and Grasshopper, to a new 3-dimensional production technique for DuPont Corian®. Even though each panel gravitates around one dominating principle, they surely embed more than one: each of them is a narration of a particular generative process, but reversing the direction that goes from a process to its generated form, it is true that forms can be descriptive of many processes. For example the Penrose tiling, the Fibonacci sequence and the golden ratio are intricately related and they should be considered as different aspects of the same phenomenon.</p>
<p style="text-align: justify;">One of the more interesting aspects in our design exploration is the application of algorithms through parametric strategies to generate modulations, oscillations between stable states, (rather than an unvaried repetition) and balance them with issues of seamless tiling within a square-angled framed component, material logic and production techniques.</p>
<p style="text-align: justify;">Additional info:</p>
<p style="text-align: justify;">. Corian® 3D Math Serie is made of 6 different panels, each inspired from a mathematic principle or the mathematician who gave his name to the principle. Those panels are shown here in alphabetical order: Fibonacci, Fourier, Gauss, Moiré, Phyllotaxis, Voronoi.</p>
<p>. Corian® 3D Math Serie <a title="Corian® 3D Math Serie" href="http://www.corian.co.uk/Corian/en_GB/panels_3d/index.html" target="_blank">official website</a>.</p>
<p>Featured on:</p>
<p>:: 2009: . Corian® 3D Math Serie won the Batiproduits Gold prize and honorable mention in Design Trophies at <a title="Batimat 2009 prized products" href="http://www.batimat.com/site/GB/Awards,C831,I824.htm" target="_blank">Batimat 2009</a></p>
<p>:: 2009: . websites: <a title="Rhinoceros 3D Blog" href="http://blog.rhino3d.com/2009/11/corian-3d-math-series.html" target="_blank">Rhinoceros 3D Blog</a>, <a title="Archiportale" href="http://www.archiportale.com/news/2009/12/design-news/collezione-%E2%80%983d-di-dupont%E2%84%A2-corian%C2%AE_17228_39.html" target="_blank">Archiportale</a>, <a title="Edilportale" href="http://www.edilportale.com/news/2009/12/aziende/collezione-%E2%80%983d-di-dupont%E2%84%A2-corian%C2%AE_17228_5.html" target="_blank">Edilportale</a>,  <a title="Les idées de Clofée" href="http://s286099786.onlinehome.fr/batimat-2009/" target="_blank">les Idées de Clofée</a></p>
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		<title>[attr]-action</title>
		<link>http://www.co-de-it.com/wordpress/attr-action.html</link>
		<comments>http://www.co-de-it.com/wordpress/attr-action.html#comments</comments>
		<pubDate>Mon, 28 Sep 2009 15:25:10 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[biodigital]]></category>
		<category><![CDATA[cyclamen]]></category>
		<category><![CDATA[flower]]></category>
		<category><![CDATA[gastrulation]]></category>
		<category><![CDATA[Klein Bottle]]></category>
		<category><![CDATA[TopMod]]></category>
		<category><![CDATA[topology]]></category>

		<guid isPermaLink="false">http://www.co-de-it.com/wordpress/?p=81</guid>
		<description><![CDATA[Flowerstore . Alessio Erioli + Antonio Vacca (alfa301) as A.V.A.E. unspecified location 2008 . Flowers are considered mainly as symbols of grace, beauty, fragility and transiency of things. They were the very first form of human body decoration (such as jewels), used to enhance seductive qualities. Besides their semiologic value, flowers are exceptional organs in which performance and economy of form are highly evolved: space, structure and material are tightly connected to environmental behavior. Flowering plants, thanks to sexuated reproduction, are one of the most adaptive specie; flowers are their sexual organs. Entomophilous flowers rely on insects as hosts to perform sexuated reproduction (through pollination), so they base their reproductive potential on attraction. Differently from anemophilous flowers (which rely on wind and are mostly white and inodor), entomophilous show a wider range of forms, spatial organizations, color patterns and odors. Beauty then performs an essential function, triggering different strategies which are actuated through morphological conditions. Starting from the analysis of the properties of the Cyclamen Graecum, we investigated the particular conditions of its petals: they are the main tool through which the flower signals its presence to insects. In the Cyclamen the weight of the head bends the stem downward, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.co-de-it.com/wordpress/attr-action.html" title="Permanent Link to [attr]-action">Here a SimpleViewer Flash gallery should be displayed. Click here to open the post in your browser to see the gallery.</a></p>
<p><strong>Flowerstore</strong></p>
<p>.</p>
<p><a href="http://www.co-de-it.com/wordpress/info">Alessio Erioli</a> + Antonio Vacca (<a title="alfa301" href="http://www.alfa301.com" target="_blank">alfa301</a>) as A.V.A.E.</p>
<p>unspecified location</p>
<p>2008</p>
<p>.</p>
<p style="text-align: justify;">Flowers are considered mainly as symbols of grace, beauty, fragility and transiency of things. They were the very first form of human body decoration (such as jewels), used to enhance seductive qualities. Besides their semiologic value, flowers are exceptional organs in which performance and economy of form are highly evolved: space, structure and material are tightly connected to environmental behavior.</p>
<p style="text-align: justify;">Flowering plants, thanks to sexuated reproduction, are one of the most adaptive specie; flowers are their sexual organs. Entomophilous flowers rely on insects as hosts to perform sexuated reproduction (through pollination), so they base their reproductive potential on attraction. Differently from anemophilous flowers (which rely on wind and are mostly white and inodor), entomophilous show a wider range of forms, spatial organizations, color patterns and odors. Beauty then performs an essential function, triggering different strategies which are actuated through morphological conditions.</p>
<p style="text-align: justify;">Starting from the analysis of the properties of the Cyclamen Graecum, we investigated the particular conditions of its petals: they are the main tool through which the flower signals its presence to insects. In the Cyclamen the weight of the head bends the stem downward, thus easing insect approaching from below, while petals elongate and bend upward signaling the flower position, creating a very interesting topological condition around the corolla. Their plication creates a continuous passage from outer to inner space, just like some typical topological surfaces, such as the Klein Bottle, which are continuously spatially connected. The differentiation of inner spaces out of continuous surfaces is a typical topological condition in living organisms and it is a phenomenon which starts in the embryo, when the initial cell aggregation (blastula) starts bending inward and creates the first spatial differentiation between outside and inside; it is called gastrulation. Another concept related to the Klein Bottle, this time  from the side of mathematics, is involution, a mathematical function which applied twice brings back to the starting point.</p>
<p style="text-align: justify;">The petals condition (along with the concepts of involution, gastrulation and with the translucency and color properties of the petals) was then explored under TopMod®, a topological mesh modeler, testing different strategies within an open process that led to the final shape through generative process driven by the program and a selection criteria based on consistency with the conceptual basis, avoiding a mere biomorphic translation.<br />
The pavilion is a continuous surface that differentiates environment into 3 different spaces: an exterior outside the pavilion in which the envelope surface defines the overall shape and two different interior spaces, a ring that embraces a court and creates different gradients of use within it. Different gradients of transparency/translucency, established according to a map of activities based on performative qualities of morphology, are implemented through the use of holes in the surface and not only relying on material properties (pigmentation).</p>
<p style="text-align: justify;">Additional info:</p>
<p style="text-align: justify;"><strong>[attr]-action</strong> is a project developed together with Antonio Vacca from <a title="alfa301" href="http://www.alfa301.com" target="_blank">alfa301</a> during &#8220;flower obsession&#8221; studio, held by <a title="SPAN" href="http://span.vox.com/" target="_blank">SPAN</a><br />
(Matias Del Campo + sandra Manninger) in the Biodigital Architecture Master at <a title="ESARQ - UiC" href="http://www.uic.es/en/school-architecture" target="_blank">ESARQ</a>, Universitat Internacional de Catalunya,<br />
2008. Thanks to Matias &amp; Sandra for their inspirational studio &amp; teaching.</p>
<p style="text-align: justify;">Featured on:</p>
<p style="text-align: justify;">:: 2008: . Beijing Architecture Biennale, selected among others to represent ESARQ<br />
:: 2009: . <a title="aast09 - Settimo Torinese exhibition" href="http://aast09.wordpress.com/2009/04/23/aast-exhibition-settimo-torinese-italy-dal-7-aprile-al-17-maggio/" target="_blank">AAST/// exhibition Settimo Torinese 17.04&gt;17.05 2009</a><br />
. <a title="aast09 - Torino exhibition" href="http://aast09.wordpress.com/2009/06/29/aast-inaugurazione-piazza-dei-mestieri-torino-23-giugno-2009/" target="_blank">AAST/// exhibition Torino 23.06.2009</a><br />
. <a title="SuckerPunchDaily" href="http://suckerpunchdaily.com/AVAE.html" target="_blank">SuckerPunchDaily</a>.</p>
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		<title>&#8220;Bosco&#8221;</title>
		<link>http://www.co-de-it.com/wordpress/bosco.html</link>
		<comments>http://www.co-de-it.com/wordpress/bosco.html#comments</comments>
		<pubDate>Sun, 27 Sep 2009 23:47:53 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[digital fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[Rhinoceros]]></category>

		<guid isPermaLink="false">http://www.co-de-it.com/wordpress/?p=59</guid>
		<description><![CDATA[Scultura . Alessio Erioli, Andrea Graziano + Bruno Demasi Volvera (To) &#8211; 44°56&#8217;29.04&#8243;N, 7°30&#8217;46.34&#8243;E 2009 . &#8220;Bosco&#8221; è il primo risultato della collaborazione tra Co-de-iT e il ceramista Bruno Demasi. La serie di vasi è stata generata in Grasshopper, prima definendone la superficie esterna e successivamente lavorando sulle proprietà della superficie attraverso i suoi parametri costitutivi; in questo modo si esplicita una forma di ornamento di tipo indicistico e non convenzionale, in quanto le informazioni necessarie a definire le forme ottenute erano già contenute parametricamente nella superficie di partenza, erano sue proprietà virtuali. Le morfologie ottenute sono il risultato dell&#8217;applicazione di questo processo ad un sistema materiale (ceramica, polistirene, legno multistrato), alle sue proprietà endogene (struttura chimico-fisica, lavorabilità, caratteristiche visivo-tattili) e al suo comportamento rispetto alle forze esogene (temperatura, gravità, umidità, pressione, etc.). Intendiamo come ornamento la condizione attraverso cui le morfologie in natura creano articolazione e differenziazione, partendo dalla definizione che ne diede Sir John Summerson come &#8220;surface modulation&#8221;. Il tipo di rapporto generativo indagato è lo stesso che sta alla base della morfogenesi in natura, dove le informazioni sulle leggi di sviluppo che sono contenute nel codice genetico sono applicate a sistemi materiali organici, andando così a determinare [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.co-de-it.com/wordpress/bosco.html" title="Permanent Link to &#8220;Bosco&#8221;">Here a SimpleViewer Flash gallery should be displayed. Click here to open the post in your browser to see the gallery.</a></p>
<p><strong>Scultura</strong></p>
<p>.</p>
<p><a href="http://www.co-de-it.com/wordpress/info">Alessio Erioli</a>, <a href="http://www.co-de-it.com/wordpress/info">Andrea Graziano</a> + <a title="Bruno Demasi" href="http://www.brunodemasi.com/" target="_blank">Bruno Demasi</a></p>
<p>Volvera (To) &#8211; 44°56&#8217;29.04&#8243;N, 7°30&#8217;46.34&#8243;E</p>
<p>2009</p>
<p>.</p>
<p style="text-align: justify;">&#8220;Bosco&#8221; è il primo risultato della collaborazione tra Co-de-iT e il ceramista Bruno Demasi. La serie di vasi è stata generata in Grasshopper, prima definendone la superficie esterna e successivamente lavorando sulle proprietà della superficie attraverso i suoi parametri costitutivi; in questo modo si esplicita una forma di ornamento di tipo indicistico e non convenzionale, in quanto le informazioni necessarie a definire le forme ottenute erano già contenute parametricamente nella superficie di partenza, erano sue proprietà virtuali. Le morfologie ottenute sono il risultato dell&#8217;applicazione di questo processo ad un sistema materiale (ceramica, polistirene, legno multistrato), alle sue proprietà endogene (struttura chimico-fisica, lavorabilità, caratteristiche visivo-tattili) e al suo comportamento rispetto alle forze esogene (temperatura, gravità, umidità,<br />
pressione, etc.).</p>
<p style="text-align: justify;">Intendiamo come ornamento la condizione attraverso cui le morfologie in natura creano articolazione e differenziazione, partendo dalla definizione che ne diede Sir John Summerson come &#8220;surface modulation&#8221;. Il tipo di rapporto generativo indagato è lo stesso che sta alla base della morfogenesi in natura, dove le informazioni sulle leggi di sviluppo che sono contenute nel codice genetico sono applicate a sistemi materiali<br />
organici, andando così a determinare una forma che, ad ogni iterazione del processo, non si ripete mai identicamente. L&#8217;identità è nel processo, non nel suo esito.</p>
<p>Come Co-de-iT, il nostro interesse in questa esplorazione è duplice:</p>
<p style="text-align: justify;">. identità di processo e non di prodotto: il vero progetto è nella definizione parametrica dell&#8217;oggetto, non nell&#8217;oggetto in sè; questo permette la generazione di famiglie di oggetti unici e specifici, pur discendenti dallo stesso processo (minime variazioni dei parametri possono dare sostanziali differenze morfologiche);</p>
<p style="text-align: justify;">. rapporto tra processi virtuali e sistemi materiali: l&#8217;applicazione dello stesso processo a sistemi materiali differenti produce effetti emergenti sul risultato, integrando la simulazione virtuale con le qualità del sistema  materiale adottato;</p>
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		<title>Sherk panel</title>
		<link>http://www.co-de-it.com/wordpress/scherk-panel.html</link>
		<comments>http://www.co-de-it.com/wordpress/scherk-panel.html#comments</comments>
		<pubDate>Mon, 21 Sep 2009 23:44:18 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[Ecotect]]></category>
		<category><![CDATA[minimal surfaces]]></category>
		<category><![CDATA[Paneling Tools]]></category>
		<category><![CDATA[Rhinoceros]]></category>
		<category><![CDATA[Scherk]]></category>

		<guid isPermaLink="false">http://www.co-de-it.com/wordpress/?p=32</guid>
		<description><![CDATA[Multiperformative membrane . Alessio Erioli unspecified location 2009 . In quanto risultato della ricerca di configurazioni morfologiche di autostabilità con minimo dispendio di energia, le superfici minime (minimal surfaces) sono un tema molto interessante. Come possono distribuirsi su un sistema più grande e complesso e com&#8217;è possibile testarne il potenziale in termini di performance? Il test è stato condotto come parte di una ricerca su membrane strutturali multi-performanti. Un componente base a sella, modellato tramite lo Scherk-Collins Sculpture Generator, è stato utilizzato con i Paneling Tools di Rhinoceros© per popolare una superficie a doppia curvatura. La proliferazione del componente ha rivelato alcune proprietà emergenti: . la più evidente è la continuità che si riscontra a livello del sistema, tanto da far sembrare la membrana seamless; . si nota la comparsa di uno spazio interstiziale continuo e poroso ai due lati della membrana stessa; . sono evidenti delle scanalature che corrono lungo una delle due direzioni delle isocurve. I pannelli e la superficie sono poi stati sottoposti a verifiche di assorbimento di energia luminosa per irraggiamento tramite simulazioni in Ecotect© 5.50. I dati sull&#8217;irraggiamento entreranno come parametro di controllo della morfologia nella fase successiva del processo iterativo di design, andando a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.co-de-it.com/wordpress/scherk-panel.html" title="Permanent Link to Sherk panel">Here a SimpleViewer Flash gallery should be displayed. Click here to open the post in your browser to see the gallery.</a></p>
<p><strong>Multiperformative membrane</strong></p>
<p>.</p>
<p><a href="http://www.co-de-it.com/wordpress/info">Alessio Erioli</a></p>
<p>unspecified location</p>
<p>2009</p>
<p>.</p>
<p style="text-align: justify;">In quanto risultato della ricerca di configurazioni morfologiche di autostabilità con minimo dispendio di energia, le superfici minime (minimal surfaces) sono un tema molto interessante. Come possono distribuirsi su un sistema più grande e complesso e com&#8217;è possibile testarne il potenziale in termini di performance?</p>
<p style="text-align: justify;">Il test è stato condotto come parte di una ricerca su membrane strutturali multi-performanti. Un componente base a sella, modellato tramite lo <a title="Scherk-Collins Sculpture Genrator" href="http://www.cs.berkeley.edu/%7Esequin/SCULPTS/scherk.html" target="_blank">Scherk-Collins Sculpture Generator</a>, è stato utilizzato con i <a title="Paneling Tools" href="http://en.wiki.mcneel.com/default.aspx/McNeel/PanelingTools.html">Paneling Tools</a> di <a title="Rhinoceros 3D" href="http://www.rhino3d.com/">Rhinoceros©</a> per popolare una superficie a doppia curvatura. La proliferazione del componente ha rivelato alcune proprietà emergenti:</p>
<p style="text-align: justify;">. la più evidente è la continuità che si riscontra a livello del sistema, tanto da far sembrare la membrana seamless;<br />
. si nota la comparsa di uno spazio interstiziale continuo e poroso ai due lati della membrana stessa;<br />
. sono evidenti delle scanalature che corrono lungo una delle due direzioni delle isocurve.</p>
<p style="text-align: justify;">I pannelli e la superficie sono poi stati sottoposti a verifiche di assorbimento di energia luminosa per irraggiamento tramite simulazioni in Ecotect© 5.50.</p>
<p style="text-align: justify;">I dati sull&#8217;irraggiamento entreranno come parametro di controllo della morfologia nella fase successiva del processo iterativo di design, andando a modificare la morfologia (dimensioni dell&#8217;apertura, profondità della membrana, rigonfiamento &#8211; bulge &#8211; del panello, etc.)</p>
<p style="text-align: justify;">Additional info:</p>
<p style="text-align: justify;">Il progetto <strong>Scherk Panel</strong> è parte della ricerca condotta da Alessio Erioli presso l&#8217;Università di Bologna.</p>
<p>Featured on:</p>
<p>. <a title="Paneling Tools Gallery" href="http://en.wiki.mcneel.com/default.aspx/McNeel/PanelingGallery.html">Paneling Tools Gallery</a><br />
. <a title="Scherk Panel su e.cloud" href="http://ale2x72.blogspot.com/2009/02/scherk-panel.html">e.cloud</a><br />
. <a title="Scherk Panel on Flickr" href="http://www.flickr.com/photos/ale2x72/">Flickr</a></p>
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<pre>©</pre>
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		<title>SEN.S-E.I.</title>
		<link>http://www.co-de-it.com/wordpress/sen-s-e-i.html</link>
		<comments>http://www.co-de-it.com/wordpress/sen-s-e-i.html#comments</comments>
		<pubDate>Sun, 02 Aug 2009 15:38:53 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[research]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Generative Components]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[sensibility]]></category>

		<guid isPermaLink="false">http://www.co-de-it.com/wordpress/?p=138</guid>
		<description><![CDATA[Workshop . Alessio Erioli + Ludovica Tramontin (tutors), Alessandro Uras (co-tutor), Lars Moth-Poulsen (Bentley tutor) Settimo Torinese &#8211; 45° 8&#8217;34.55&#8243;N, 7°46&#8217;36.90&#8243;E july 2009 . SEN.S.-E.I. _ SEN.sible S.helter – E.nvironment I.nteraction Design with Generative Components® &#38; Bentley® Architecture – AAST Workshop L’insorgenza di una nuova sensibilità climatica allarga ed estende i concetti tradizionali di edificio, mentre le tecnologie nomadi e il modello del network ci permettono di estendere i nostri sensi ed esplorare una gamma ampia di rapporti corpo-ambiente attraverso l’interazione spaziale, ridefinendo così radicalmente la relazione spazio-corpo-funzione. Le attuali soglie fisiche rigidamente pressate nella solidità delle pareti si stemperano in intensificazioni e rarefazioni ambientali modulate, gradienti di variabili che pervadono uno spazio non più “indifferente” ma attivo e sensibile, intensificazioni che possono essere espresse tramite campi attrattori che influenzano (ed interagiscono con) la formazione del progetto. La possibilità di gestire la complessità attraverso design parametrico ci consente di simulare e gestire risposte modulate e sensibili all’ambiente. Il tema a cui applicare queste strategie di interazione è quello dello “shelter”, padiglione multipurpose in cui morfologia, pattern di modulazione e potenzialità d’uso vengono mutuamente definiti in un processo iterativo a partire dagli attrattori ambientali e dalle leggi di interazione con il [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.co-de-it.com/wordpress/sen-s-e-i.html" title="Permanent Link to SEN.S-E.I.">Here a SimpleViewer Flash gallery should be displayed. Click here to open the post in your browser to see the gallery.</a></p>
<p>Workshop</p>
<p>.</p>
<p><a href="http://www.co-de-it.com/wordpress/info">Alessio Erioli</a> + Ludovica Tramontin (tutors), Alessandro Uras (co-tutor), Lars Moth-Poulsen (Bentley tutor)</p>
<p>Settimo Torinese &#8211; 45° 8&#8217;34.55&#8243;N, 7°46&#8217;36.90&#8243;E</p>
<p>july 2009</p>
<p>.</p>
<p><strong>SEN.S.-E.I. _ SEN.sible S.helter – E.nvironment I.nteraction</strong><strong><br />
<em>Design with Generative Components® &amp; Bentley® Architecture – AAST Workshop</em></strong></p>
<p style="text-align: justify;">L’insorgenza di una nuova sensibilità climatica allarga ed estende i concetti tradizionali di edificio, mentre le tecnologie nomadi e il modello del network ci permettono di estendere i nostri sensi ed esplorare una gamma ampia di rapporti corpo-ambiente attraverso l’interazione spaziale, ridefinendo così radicalmente la relazione spazio-corpo-funzione. Le attuali soglie fisiche rigidamente pressate nella solidità delle pareti si stemperano in intensificazioni e rarefazioni ambientali modulate, gradienti di variabili che pervadono uno spazio non più “indifferente” ma attivo e sensibile, intensificazioni che possono essere espresse tramite campi attrattori che influenzano (ed interagiscono con) la formazione del progetto. La possibilità di gestire la complessità attraverso design parametrico ci consente di simulare e gestire risposte modulate e sensibili all’ambiente.</p>
<p style="text-align: justify;">Il tema a cui applicare queste strategie di interazione è quello dello “shelter”, padiglione multipurpose in cui morfologia, pattern di modulazione e potenzialità d’uso vengono mutuamente definiti in un processo iterativo a partire dagli attrattori ambientali e dalle leggi di interazione con il progetto.</p>
<p style="text-align: justify;">Concetti esplorati:</p>
<p style="text-align: justify;">. attrattori e influenze: leggi di variazione<br />
. superfici di proliferazione reagenti e non-reagenti<br />
. adattività ambiente ospite e componente reagente</p>
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		<title>aast///spaceframe installation</title>
		<link>http://www.co-de-it.com/wordpress/spaceframe-installation.html</link>
		<comments>http://www.co-de-it.com/wordpress/spaceframe-installation.html#comments</comments>
		<pubDate>Wed, 11 Mar 2009 15:35:50 +0000</pubDate>
		<dc:creator>Co-de-iT</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[digital fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Rhinoceros]]></category>

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		<description><![CDATA[Installation . Davide del Giudice, Andrea Graziano CASARTARC &#8211; Settimo Torinese &#8211; 45°8&#8217;21.98&#8243;N, 7°46&#8217;30.61&#8243;E 7-17 aprile 2009 . Spaceframe è un&#8217;installazione creata ad hoc per l&#8217;inaugurazione della mostra AAST &#8211; Advanced Architecture Settimo Tokio svoltasi presso La Giardineria, v.le Italia 90bis, Settimo Torinese in Aprile. AAST è un evento internazionale ideato da Davide Del Giudice, Andrea Graziano e Lorena Alessio ed organizzato da CasArtARc &#8211; Casa delle Arti e dell&#8217;Architettura, dedicato ad approfondire le tematiche della generative architecture e del computational design in Italia.L&#8217;installazione è composta da una serie di pannelli triangolari di cartone assemblati per creare una superficie a doppiacurvatura totalmente parametrizzata e controllabile. Nello specifico è stata realizzata tramite uno strumento di scripting visuale chiamato grasshopper implementato nel software Rhinoceros 3d. I singoli pannelli, tutti diversi fra loro, sono stati tagliati con una macchina lasercut e assemblati on-site con graffette e sospesi tramite cavi . Aggregati fra loro, i singoli pannelli, siglati singolarmente in modo da facilitarne l&#8217;assemblaggio, creano una scansione di solidi piramidali con forature dimensionate parametricamente a seconda della distanza da un punto esterno virtuale detto attrattore. Processo (DavideDelGiudice): &#8220;La mia definizione di rhino-grasshopper è un riadattamento ed ottimizzazione di una definizione trovata su www.designalyze.com. Ho [...]]]></description>
			<content:encoded><![CDATA[<div>
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<p>Installation</p>
<p>.</p>
<p><a href="http://www.co-de-it.com/wordpress/info">Davide del Giudice</a>, <a href="http://www.co-de-it.com/wordpress/info">Andrea Graziano</a></p>
<p><a href="http://www.casartarc.org/" target="_blank">CASARTARC</a> &#8211; Settimo Torinese &#8211; 45°8&#8217;21.98&#8243;N, 7°46&#8217;30.61&#8243;E</p>
<p>7-17 aprile 2009</p>
<p>.</p>
<p style="text-align: justify;">Spaceframe è un&#8217;installazione creata ad hoc per l&#8217;inaugurazione della mostra AAST &#8211; Advanced Architecture Settimo Tokio svoltasi presso La Giardineria, v.le Italia 90bis, Settimo Torinese in Aprile. AAST è un evento internazionale ideato da Davide Del Giudice, Andrea Graziano e Lorena Alessio ed organizzato da <a href="http://www.casartarc.org/" target="_blank">CasArtARc &#8211; Casa delle Arti e dell&#8217;Architettura</a>, dedicato ad approfondire le tematiche della generative architecture e del computational design in Italia.L&#8217;installazione è composta da una serie di pannelli triangolari di cartone assemblati per creare una superficie a doppiacurvatura totalmente parametrizzata e controllabile. Nello specifico è stata realizzata tramite uno strumento di scripting visuale chiamato grasshopper implementato nel software Rhinoceros 3d. I singoli pannelli, tutti diversi fra loro, sono stati tagliati con una macchina lasercut e assemblati on-site con graffette e sospesi tramite cavi . Aggregati fra loro, i singoli pannelli, siglati singolarmente in modo da facilitarne l&#8217;assemblaggio, creano una scansione di solidi piramidali con forature dimensionate parametricamente a seconda della distanza da un punto esterno virtuale detto attrattore.</p>
<p style="text-align: justify;">Processo (DavideDelGiudice): &#8220;<em>La mia definizione di rhino-grasshopper è un riadattamento ed ottimizzazione di una definizione trovata su <a href="http://www.designalyze.com/" target="_blank">www.designalyze.com</a>. Ho implementato la nuova definizione includendo le funzioni parametriche atte a creare un completo &#8220;unroll&#8221; di tutte le piramidi originando un file con i pannelli A e B separati, numerati, con le facce delle piramidi unite tra di loro nei lati complementari, con i flap necessari per unire i pannelli ed altro. In questo modo la macchina lasercut produce direttamente i pannelli che necessitano solamente più dell&#8217;operazione di piegatura necessaria per raggiungere la configurazione tridimensionale finale</em>&#8220;.</p>
<p>L&#8217;installazione è stata possibile grazie alla disponibilità di <a href="http://www.todo.to.it/" target="_blank">ToDo design</a>.</p>
</div>
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